AI Insights · Timothy · April 2022
Top 5 Disney Games on Android in Kenya Q1 2022
Explore the performance of the top 5 Disney games on the Android platform in Kenya during Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 Disney games on the Android platform in Kenya showed varied performance across downloads, revenue, and active users. Here's a breakdown of how each game fared:
MARVEL Future Fight from Netmarble saw an initial peak in weekly downloads with 2.6K in the last week of December, but this number gradually declined to around 96 in late February, before climbing back to 933 by the end of March. Weekly revenue showed a fluctuating trend, starting at $197, dipping to $13 in mid-March, and ending at $19. Active users followed a similar pattern, starting at 8.4K, experiencing a dip, and finishing the quarter at approximately 7.6K.
Marvel Contest of Champions, published by Kabam Games, Inc., had relatively stable weekly downloads, ranging from 131 to 209 throughout the quarter. Revenue saw a notable peak of $105 at the end of January, with other weeks showing varied earnings, such as $88 in mid-February and $24 at the end of March. Active users maintained a steady presence, hovering around 1K throughout the period.
MARVEL Strike Force: Squad RPG from Scopely experienced low but gradually increasing weekly downloads, starting at 15 and reaching 36 by the end of March. Revenue also fluctuated, with notable peaks of $83 in late February and $27 in late March. Active users increased slowly but steadily, from 31 at the end of December to 33 by the end of March.
Star Wars™: Galaxy of Heroes, published by Electronic Arts, had minimal weekly downloads, ranging from 1 to 7 throughout the quarter. Revenue saw a significant increase towards the end of March, peaking at $87. Active users remained relatively stable, starting at 1.2K and ending at 1.2K, with slight fluctuations in between.
Disney Coloring World from StoryToys showed a notable surge in weekly downloads at the beginning of the year, reaching 180 in early January, and then stabilizing around 29 by the end of March. Revenue peaked at $31 in early January but remained low for the rest of the quarter. Active users increased from 124 at the end of December to a peak of 301 in early January, then stabilized around 137 by the end of March.
For more detailed insights and data, visit Sensor Tower.